Showing posts with label miniatures. Show all posts
Showing posts with label miniatures. Show all posts

Monday, April 26, 2010

SUPERS !

Well, finally I've stopped resisting the urge to buy some superheroes minis. As far as I remember, I've always been a fan of superheroes' comics (I traditionally belonged to the Marvel "sect", although more recently I've become fond of DC goodness too). And lately there are two companies that are releasing some amazing sculpts of superhero minis: Pulp City, and Reaper Minis in its Chronoscope range.
The Pulp City minis have a coherent look to them, that can be easily compared with the modern and realistic designs of the Ultimate line from Marvel comics. The superheroes from Chronoscope are more diverse (as is always the case with Reaper minis), and lean more towards the old style of four-colour heroes. From these manufacturers I've selected some 15-20 minis that will be added to my collection. To these I'll add a conversion for a superhero player character I envisioned some years ago (a Devil's Child alter-ego).

Here are just some for your viewing pleasure (original studio paintjobs):

Nuclear Jones
Stoner Hawk
Kitty Chesire

What will I do with these? Honestly, I'm not sure yet. I have limited myself to keep minis only for their use to represent PCs in roleplaying games. So in theory I should create a Supers RPG just to justify the minis! But I'm not sure if the common ruleset I'll be using (remember, that which adapts the Dragon Age RPG with my previous Arcade rules) is able to cope with the special powers that superheroes have. The most sensible course of action seems to be equating super powers to the special powers the PCs in the Ajsalium setting have. After all, their powers are not all that different to magic. Alternatively to the rpg, a Heroclix-like skirmish wargame would be a possibility, too. What is for certain is that those minis will look gorgeous in my display cabinet!

Saturday, December 12, 2009

WINTER PAINTING CHALLENGE

So, here I present a challenge I've just thrown to myself: painting all the monster minis from the DOOM boardgame and its expansion (that's 96 figures) during this winter.

This actually started as a speed painting project, in which I expected to paint all that in just two weeks, thanks to the fact that I was on holidays. But just prepping the damn minis took me the first week (many noticeable mold lines, and being made of soft plastic sanding must be done very carefully). So I've been forced to accept there's no way I can reach my original goal. And instead of just getting demoralized and giving up, this time I've done something intelligent and set a new goal, that should be reachable according to the facts I've gathered about painting times, etc.
The project, then, is to paint the 96 miniatures of DOOM monsters during December, January and February. They will be painted to a tabletop standard using a speed painting technique I'm experimenting with them right now. The six marine miniatures are not included in the challenge because I want to paint them to a higher standard, with more advanced techniques; but if I finish the winter challenge with some time left I may paint them too.

The technique I've just mentioned above is based on the fact that now I paint with the Master Series Paints from Reaper Miniatures (link in sidebar), that come in triads of three shades per colour: dark, medium and bright; and the new Citadel washes. The technique thus consists basically of five steps:
1) Basecoat with dark shade.
2) Paintbrush with medium shade, all over the mini except deep recesses.
3) Paintbrush with bright shade, concentrating in smaller defined areas.
4) Wash with thinned Citadel washes.
5) Finish painting details.
This is just a variation of the typical GW's tabletop procedure of basecoating, inking and drybrushing. The reason I save the washing for the final step is that I expected it to act slightly like a glaze does, and diminish the chalky effect drybrushing causes. And it has actually worked fine in the first lot of painted minis, so I'm a happy bunny. The exception to this will be metallic parts, in which I'll follow the more traditional order of steps, because there's no chalkiness problem with metallic paints.

I will keep you updated of the progress of this winter challenge posting pics of the painted minis everytime I finish a group of them. To begin with, here you have the 12 imps. It has taken me approximately six hours to finish them, so that's half hour per mini on average; not a bad time for me, that I'm a rather slow painter.

Here they are, all of them ready for some fraggin' action
Huge close-up showing every minor painting mistake
Obedient imps in formation to show all angles of the minis
The paintjobs are not top job, but still beat the crap out of unpainted minis
As you can see, I have not gone for the Doom 3 colour scheme. The boardgame is based in that version of the game, but I don't really like that all demons are basically grey; I "grew up" with the classics Doom and Doom 2, which had vividly coloured monsters. Now I understand that such bright colours wouldn't really suit a host of demons; but I'm aiming at a compromise in between, of varied yet similar colours, with little saturation and a gloomy feel.

Finally, if this challenge goes well, it can become a seasonal event. Next year I expect to have four holiday periods of three weeks, each one at the beginning of a season (March, June, September and December). I will use those periods to start projects similar to this one, still having a couple more months to finish them. And I have already decided what the spring challenge will be: painting all the minis from the Descent boardgame (60 monsters plus 20 characters). For the summer challenge I may paint the minis of medieval townsfolk from Reaper and villagers from Hasslefree (that's 22 figures, including children... plus two chickens!).

Monday, November 23, 2009

RPG THEORY - UTILITY OF MINIS

Last post included many pics... so this one will be another only-text boring post. You know, for balancing things out...

I already said in a previous post that the Arcade Ruleset is to be used in conjunction with miniatures on the tabletop. And that is caused mainly by two reasons.

The first one is that Arcade is derived from rules for a boardgame (Heroquest as the grandfather, Netherhells as the father). And those boardgames are to be used with minis; the use of visual aids is inherent to the game system, and that's been inherited by my Arcade ruleset. Which I consider a good thing, as that allows for the creation of fast-to-play boardgames derived from the generic ruleset; such as a dungeoning and looting one, surviving a zombie horde, or plunging a spaceship from a xeno infestation. Three examples that I hope to develop once the three rpg's, Ajsalium, Necronomicon and Galaxtar, are (more or less) finished.

And the second is the more theoretical one: miniatures can help in maintaining focus during a roleplaying session. In my opinion having a visual image of a character is the first step needed to understanding him/her and immerse in the game. With a miniature you have that visual image and in full three dimensions. The more depth you add to the image, the better the identification with the character can be. And it may even help in keeping in-game, as it's rather typical (at least for my own gaming group) to lose "concentration" on the game and let the minds and conversation fly. When that hapens, having a little representation of your character on the table can help regaining the gaming momentum easier and quicker.

And on this psychological front we too have the more profund impact of the miniatures hobby as a whole. With which I mean mainly the painting of the mini. Believe it or not, that act enhances the connection between the player and the character, because during the hours that the painting sessions last, it's unavoidable that the player will begin thinking about his character, and imagine a psychology and a story for him/her. After all, sometimes just deciding on the colour with which to paint the clothes already implies some affiliation or world view for the character.
The backdrop of all this is that's important for the mini to properly represent the character. To get the most out of a mini in a roleplaying game we must consider it more than just a gaming aid, more than a token. I spend long hours browsing the web in search for the perfect miniatures for the characters I have in mind. Sometimes I am lucky and find them; but there are other times when the process gets reverted, with the mini being the source of inspiration for inventing characters. And most commonly there's a compromise in between, when I find a mini that's close to my previous concept, but not quite exact, and I twist this former idea to better fit the mini. Or converting a mini, although to be honest my modelling skills are rather limited and little more than swapping pieces.

So here was my justification for using miniatures in roleplaying games.
Ah! And they are cool, too. ;-)

Sunday, November 8, 2009

LOOKS & DESIGNS IN GALAXTAR

From the previous posts regarding the history of the setting and the adventure seeds, you may have begun to imagine how things are in Galaxtar. Now we are going to visualize it with the help of some minis that I have bought purposely to roleplaying in this scenario.
One of the keys elements is that mankind is the youngest race to conquer space. Despite the huge advancements from present day, humans are in their napkins regarding high technology when compared to other far more established races. I put so much importance in this because it helps getting a hard scifi feeling. Science fiction is usually divided amongst space opera and hard scifi. Clearly, with humans inhabiting different planets, and ships that make hyperspace jumps, Galaxtar has quite a lot of space opera. But, honestly, for roleplaying I prefer the hard scifi approach, as it provides more interesting plots. So I’m trying to walk the thin line in between the two main science fiction streams (as do the Alien or Riddick movies, for example).
And a way to visualize that naïveté is choosing some crude designs. When a new manufacturing field appears, the first designs are usually rather crude, as efficiency is the main (and perhaps only) concern; the use of straight lines and lack of aesthetic values is a typical characteristic. Only after there’s a good grasp of the technical problems involved will aesthetics be incorporated in the design process.

Applying these principles to Galaxtar we come with the first mini, Debra, a science fiction light trooper by Hasslefree Miniatures (link in the sidebar). If you look at her armour, you’ll see it’s made with the straight lines I have talked about, and gives a sense of practicality and utility above all else. Next are the heavy troopers, to represent which I found these excellent CSO Peace Keepers made by Aberrant Games for the Rezolution skirmish wargame. Everything I’ve said above is evident in these little sculpts. Even the mecha (a VASA Pacifier from Urban Mammoth’s Metropolis game), that I just had to buy when I saw it, follows the same guidelines of being made mainly with straight lines and having a somewhat crude looks.
Original paintjob by Dwartist on Fod, Dwart on CMoN
Unmodified original studio paintjob
Original is studio paintjob

And from the small to the big, I am keeping that ethos for spaceships, too, specially military ones. After quite a lot of web browsing I decided to settle with the Full Thrust range of spaceships manufactured by Ground Zero Games to represent the human ships from the Galaxtar setting. What follows is a pair of examples of big military ships, a strike carrier first, and the second is the capital ship, the super-dreadnought.
Original paintjob from GZG's gallery
Original paintjob from GZG's gallery

On the other hand, there are other older races, such as the asgards. For them the designs I envision are different, more refined; and as an example we have this miniature of a Tipako battleship manufactured by Ninja Magic, that I’d use to represent a typical asgardian battleship. There’s a big difference amongst the styles of the ships that helps emphasize the differences amongst the races that build them.
Original is studio paintjob

But there’s more than military guys in Galaxtar (even though they’ll likely have a predominant place as PCs in many adventures). For civilian fashion I’m not going too far fetched; nothing of people dressing in space suits. Doing a bit of theorization, I don't think things will change much from how they are now to the invented future of Galaxtar. The time elapsed is just four centuries, and that's not really much if we compare it to the whole of human history. Science and technology can advance at a fast pace, but social forms always tend to go slower. So the general aspect of most people would be rather similar to present fashion.
The following minis are the ones that will be used to represent the cops of the future, and you’ll see that they are closer to real life cops, even in the colour schemes based on blue and black, than the troopers showed above. The first mini is from Heresy Miniatures (link in sidebar), Sgt. Dove from their science fiction range, with a typical police scheme: black footwear, black pants with red line, and blue jacket. Mostly it’s just the gun and the ear device that looks futuristic. What follows are two minis from Reaper Miniatures, from their Chronoscope range, a Security guard officer and Veronica Blaze, agent of G.U.A.R.D. The first represents a police in a tactical armoured suit; I’m likely to remove the helmeted head and replace it with one of the heads from the Heresy cops, to show they are actually the same characters but with different outfit. The female cop is wearing a different kind of tactical suit, one for stealth operations, with a system that inhibits electronic detection (somewhat like the Ghost in the Shell device commonly used by the protagonist, Major Motoko Kusanagi). With their more realistic look these characters are better suited for adventures that focus on the hard scifi approach.
Original paintjob by Pete-h on FoD, Peteh on CMoN
Original paintjob by Erin Warfield for Reaper
Original paintjob by Shaun Rice for Reaper

Some of the other characters that will feature in my adventures are mercenaries. The minis will come for diverse sources, as I like a somewhat rag-tag feel for them; yet, using a similar colour scheme will help giving a coherency to the group (they are organized contractors, after all). Said scheme consists mainly of a blue-grey urban camo pattern for the trousers, and black t-shirts and boots. The next minis are Grant from Hasslefree and the Major from Heresy, in which you can see the mercenary outfit I’ve just described. In this case, too, science fiction elements are kept to a minimum, and they are little more than the guns and the kneepads (yes, kneepads are futuristic… or at least I can’t help getting that impression).
Original paintjob by Fatgoblin on FoD & CMoN
Original paintjob by Malebolgia on FoD

Of course, my previous ramblings are not 100% canonical and the ultimate unmovable truth. After all, humans are newbies in space just when compared with the other races from the galaxy; but have actually been there for approximately four centuries. So there’s the possibility that things are starting to evolve, and new, better, and more advanced designs starting to appear. If central Earth authorities are planning a major military take on the galaxy, that surely means the armamentistic business is on the rise. Thus, a possible new light trooper could be the one portrayed by the Union special forces sniper made by Iron Wind Metals as part of the VOR wargame. As you see, he’s more armoured than Debra above, with shoulders, elbows and forearms protected by new armour with more rounded and overlapping shapes, placed over a rubber like inner armour that seems to replace the standard fatigues. The evolution for heavy troopers is the one pictured by an old I-Kore VOID Viridian assault marine sergeant, with an armour that covers almost all the body with a thick armour that still seems to be fairly comfortable to wear and allow for easy movement.
So these minis may end in my Galaxtar drawer, just in case…
Original paintjob by Delthos on CMoN
Original paintjob by Cyril on CMoN